COMPENDIUM

Dreamscape Combat

CARD COMPENDIUM

16 cards. 3 types. Build your deck. Break her walls.

01
Card Types

Every card falls into one of three types. Attacks deal damage and apply debuffs. Skills provide block, healing, and utility. Powers grant persistent buffs that build momentum across turns. Your deck is your weapon. Build it around the enemies you face.

01

Attack

Deal damage to enemies. Apply debuffs. Break through defenses.

02

Skill

Gain block, heal HP, draw cards. Utility and survival.

03

Power

Gain persistent buffs that last multiple turns. Build momentum.

02
All Cards

16 cards. Filter by type and rarity to find what you need.

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1

Strike

Attack

Deal 6 damage.

CommonStarter
2

Heavy Blow

Attack

Deal 14 damage.

CommonStarter
1

Defend

Skill

Gain 5 Block.

CommonStarter
1

Soothe

Skill

Heal 6 HP.

CommonStarter
1

Resolve

Power

Gain 1 Strength for 2 turns.

CommonStarter
1

Flurry

Attack

Deal 3 damage 3 times.

Common
1

Expose

Skill

Apply 2 Vulnerable for 2 turns.

Common
1

Weaken

Skill

Apply Weak for 2 turns.

Common
2

Iron Will

Skill

Gain 12 Block.

Common
0

Desperation

Attack

Deal 4 damage.

Common
0

Meditate

Skill

Draw 2 cards.

Rare
2

Inner Fire

Power

Gain 2 Strength for 3 turns.

Rare
1

Thorn Aura

Power

Gain 3 Thorns for 3 turns. Exhaust.

RareExhaust
2

Shatter

Attack

Deal 10 damage. Apply 1 Vulnerable.

Rare
3

Soul Rend

Attack

Deal 22 damage.

Legendary
0

Dream Surge

Power

Gain 1 Mana. Exhaust.

LegendaryExhaust
03
Starting Hand

You begin with 10 cards and 3 mana per turn. Your starter deck is balanced. Enough Strikes to deal damage, enough Defends to survive, plus a Heavy Blow, Soothe, and Resolve to round it out.

01
10
Cards in deck
02
3
Starting mana
1
Strike
Deal 6 damage.x4
2
Heavy Blow
Deal 14 damage.x1
1
Defend
Gain 5 Block.x3
1
Soothe
Heal 6 HP.x1
1
Resolve
Gain 1 Strength for 2 turns.x1
04
Status Effects

Status effects are the hidden layer of combat. Debuffs weaken enemies. Vulnerable makes them take more damage, Weak makes them deal less, Burn ticks damage every turn, Chains lock them down. Buffs empower you. Strength increases your damage, Thorns punish attackers, Fortify reduces incoming damage.

Debuffs

VulnerableVuln

Takes 25% more damage from attacks.

WeakWeak

Deals 25% less damage with attacks.

BurnBurn

Takes damage at the start of each turn.

ChainedChain

Cannot play cards for 1 turn.

Buffs

StrengthStr

Deals increased damage with attacks.

ThornsThorns

Deals damage back to attackers when hit.

FortifyFort

Increased defense. Takes less damage.

05
Mana System

You start each turn with 3 mana. Each card costs mana to play. The gold circle shows the cost. Unspent mana does not carry over. Cards like Dream Surge and Desperation (0 cost) let you act even when mana is low. Managing mana is the key to surviving deeper floors.